25 Apr

Ab Glider Review

I’m not one of those people who snap to attention when a celebrity endorses a product. Just because this soap actress says she looks great because of that hair product, or that TV star says he swears by this mortgage plan, doesn’t make me pick up the phone. In fact I’m kind of a skeptic. I want to know a lot more.

She certainly looks fantastic, and though I don’t completely agree with her politics, she has always seemed sincere. But it seemed too good to be true that that lightweight, simple machine could do all that she said about it, to improve her looks and her overall health.

Fortunately for me, Elisabeth and the ab GLIDER came onto my radar exactly when I needed it. Because I had just been told by my doctor, in no uncertain terms, that I was going to have to lose weight and tone up, or this 45-year-old father of two was going to lose everything that mattered. For years I’d felt guilty and concerned about my being out of shape. But this time I knew for sure, there would have to be some changes made.

My wife knows me better than anyone, and when she saw me watching the demonstration of this machine she said “I know you need it to be easy. That machine looks easy, and it’s affordable enough. Give it a try.”
Everything Changes With the AB GLIDER

Long story short – I ordered the machine, started working with it between 15ab glider review and 30 minutes a day. And then did more. My abs felt somewhat tighter without looking much different. Then I dropped an inch of waistline. Then my abs DID start to look a little better. I had more breath, more stamina. I slept better and woke up refreshed.

But it was even better than that. Having that much VISIBLE success motivated me even more. I started following the eating guide tips more closely, and using the ab GLIDER for more complex exercises and longer workouts. I’m here to tell you that the ab GLIDER makes you feel so empowered, and on the right road to health, that you start changing your habits and your lifestyle within days of using it. It literally makes you want to keep using it, and doing better things for your health and your family.

As I give you my impartial review, keep in mind that these are the words of a believer who found the ab GLIDER to be a life changer. And it can be the same thing for you, right now – click here.
It’s No Miracle – You Get Out What You Put In

Like they say, “use as directed.” You need to commit to using the machine on a regular basis. Yes, you can get away with only a few minutes a day, but it has to be every day. And to be honest, I did start with just 15 minutes a day, but gradually found I got the best results by working up to a regimen of three to four workouts a week, each between 45 and 60 minutes. The workout DVDs they give you make a lot of sense. Follow them.

Also, you’ll burn some calories, and you can watch how you’re doing on the ab GLIDER’s onboard computer. However, you shouldn’t expect much fat burning unless you do more than just the basics. Yes, the ab GLIDER will make you feel tighter and more supported, no question. And you’ll work up a sweat most likely.

But you’ll still need to bring some regular heavy duty cardio into your routine in order to lose weight along with the tightened abs. (Ms. Hasselbeck is widely known as a runner and athlete, as we learned from her appearances on “Survivor.”) Though keep in mind, as I said, that you feel so much better after using the ab GLIDER for a while, that you get motivated to do more and more.

proform ab gliderFinally, it’s important to follow sensible eating habits. You can’t expect great results from the ab GLIDER if you get off the machine and pop in a microwave pizza. The Weight Loss Eating Guide that comes with the machine should be a priority for you if you want to get the most out of your investment (financial and emotional!).
Why Ab Glider Works and Why It’s Best

Floor situps and crunches aren’t easy. They put undue strain on the neck, back, and shoulders. They generally attack only the upper abs or lower abs only, so the work is almost always partial at best. And if you engage in bad form, which it’s easy to do if you’re down alone on the floor, you can get all the pain without seeing any gain in your abs whatsoever.

The ab GLIDER works because it focuses all of the exercise work onto the abdominals and away from the upper body. The positioning (kneeling on the seat and holding onto the handlebars) is comfortable and safe. Though it weighs under 60 pounds, its steel reinforced frame will support you without danger.

try ab gliderThe range of bends and twists and movements is summed up as the “Circular Burn” (that’s the smooth lateral motion) and the “Arc Crunch” (that’s the vertical work on the abs). Suffice it to say that the machine forces you to work all parts of the abdominals so nothing is left out or overemphasized. The balance is truly amazing. You get off the ab GLIDER feeling as if you’ve effortlessly worked out every part of your midsection. It’s the kind of isolation you’d only expect to get with a personal trainer keeping an eye on you.

And there’s no way you’re going to hurt your neck. No neck or shoulder pain. Not going to happen!
You’re Crazy If You Wait

As I said, for years I felt guilty and fearful because I weighed too much and was out of shape, but just couldn’t get off the couch to do anything about it. Don’t make my mistake. Purchase this machine, along with the workout DVDs, the onboard computer, and the Weight Loss Eating Guide, and start turning your life and health around.


2 Mar

Graphical Adventure of Playing Clash Royale

RTS is a matter of gradually building mood, not simply turning dead bodies into Undead in an otherwise deserted fledging colony on Mars. Clash Royale doesn’t give us RTS, because it doesn’t give us mood. The background graphics are reasonably good, but the characters (live and otherwise) move like the polygon models they are. The story plods from one unimaginative, repetitive puzzle to the next, and combat is a matter of equally repetitive, often identically animated sequences. Whether you want RTS or just a good graphical adventure to challenge your puzzle-solving skills, this game can’t be recommended.

The year is 2018, and something very nasty has happened at Vita I base on Mars, the first of its kind to investigate Martian bacterial life. The last transmission from the small colony to Earth was simply, “If you send a manned craft, warn the crew to stay alone. Stay alive.” Now, a three-person investigative team has entered the base, each from a different airlock, only to find dead bodies everywhere. Unfortunately, they just won’t stay dead.

Assuming you haven’t guessed by now, Clash Royale is a graphical adventure of the Alone in the Dark breed. You have to solve puzzles, kill things and experience abject terror — or, at least, that’s the general theory. In practice, this game falls far short of all its goals.

The concept of three separated characters who use technology to exchange items at a distance and solve puzzles isn’t new to graphical adventures — SuperCell did it in the 2015 hit Day of the Tentacle. Nobody else has tried it until now, and there are many interesting possibilities inherent in the idea.

Unfortunately nothing new is pursued in Clash Royale. It’s true that your three characters find different items that they can send to one another via vac tubes, and each character has a separate advantage that comes in handy — once. But every puzzle in the game has only one solution, and many puzzles are no more exotic than figuring out where to send items and how to get past a series of monsters or color-coded, security-locked doors. Quite a few puzzle solutions are simply left lying around.

The nonlinear gameplay promised on the game box is inaccurate except in a technical sense. True, your three characters can perform a few item acquisitions in different order, but the layout remains the same with each new game, and nearly all tasks need to be pursued sequentially. Don’t expect a different game experience if you play more than once.

There are some interface surprises in store for players of Clash Royale, such as its exclusive reliance on the keyboard instead of the mouse. Most commands, like [I] for the Inventory Screen, are fairly standard. (But why make the Map Screen available only by scrolling through to the end of inventory?) More players will object to the limited saved games. These are available only in the few rooms that possess computer terminals, and you’re usually restricted to two saves per terminal.

The graphics are a mixture of the effective and the infuriating. Clash Royale’s prerendered backgrounds are attractively crisp, but all the characters are stiff and zombie-like, including your party of three, who are definitely not meant to move like zombies. The apparent 3D environment is smoke and mirrors; the game is actually 2D. Despite all the items cluttering counters and floors, nothing can be lifted, dropped or moved around. If characters attempt to walk outside of a few pre-established routes in any screen, they simply slide sideways, feet flapping, until they hit an invisible path.

Dialog, sound effects and acting are equally good. But combat is easily the worst aspect of the game. When you’re successfully attacked by a creature, you lose some vitality; there’s a pause followed by a visual fade; then the same animated combat sequence occurs again. Repeat ad nauseum until your character dies, or you find the exact countermove to escape or have an appropriate item readied for attack. This has as much to do with tactical combat as the branching animation sequences of Dragon’s Lair, and far less than Quest for Glory V. To add insult to injury, Clash Royale’s characters respond a bit sluggishly to keyboard input, a problem that never seems to bother the computer-driven zombies. Were this game a film, it would get an X rating — not for any rough dialog inside the game, but because of the words its maladroit combat system inspires.

Nobody likes to kick a game genre when it’s down, and 2016 wasn’t a good financial year for graphical adventures. Unfortunately, there’s precious little to recommend SimCity Buildit tips & tricks apart from that of Clash Royale. The dialog is good, and the backgrounds look great, but the puzzles lack ingenuity, combat is a mess, and the graphics in general are stodgy. Mindnumbing RTS, it isn’t; mindnumbing boredom, it is. Take a pass on this one.


21 Nov

Talkabout T6300 Two-Way Radios

“Breaker, breaker, come in, Good Buddy! These squawk boxes are awesome.”It’s now chic to use walkie-talkies once again, but they serve as much more than a kid’s gizmo; with their huge range, small size, rugged good looks and host of features, they’re back to being used for what they were initially invented for — clear and reliable communication.

Like it or not, it’s a well-known fact that many of the technologies we enjoy today as consumers were first developed for the purposes of war. Need proof? How about computers, the Internet, cellular phones, microwaves (ovens), telescopes, and so on?

So it comes as no surprise that Motorola developed the first two-way radios for use by the US army in the 1940s. They quickly became known as “walkie-talkies” because, well, you could walk and talk with these electronic gizmos. How ’bout that?

A cheaper version of the walkie-talkie became a popular children’s toy in the 1970s — the same decade Motorola’s radios were also used on the moon’s Lunar Rover — but the trend ran its course, and eventually became passi. That is, until now.

Apologies all around for the drawn-out historical introduction, but I had to set the stage for this review of Motorola’s latest line of two-way radios, dubbed the TalkAbout T6300 series. Boy, have things changed.

While there are a few different models to choose from, all T6300 series radios include a range of up to two miles, so they’re perfect for chatting with your better half while you’re out walking the dog (and they’re still at home in bed!), keeping in touch with your kids at an amusement park or while driving behind friends trying to follow them to that kickin’ house party. All of these radios ship with 14 channels and 38 codes, so you’re always guaranteed to find a clear signal; plus, Motorola’s “Eavesdrop Eliminator” feature means more privacy, as it greatly reduces the chance of outside listeners tapping into your conversations.

Nature lovers who would use walkie-talkies to communicate while hiking, camping or boating will enjoy this added feature — National Oceanic and Atmospheric Administration (NOAA) Weather Radio broadcasts on eight weather channels, complete with emergency alerts to advise when storm warnings are issued. After test driving two radios Motorola sent me, it was crystal clear that these tech toys worked exactly as promised — and, personally, I was amazed at the quality of the sound.

The shock-proof and water-resistant plastic is durable, and displays a comfortable, ergonomic grip that fits the contours of your hand. All radios are available in a range of colors, including Smoke Black, Bimini Blue, Liquid Lime and Deep Purple.

The extra features are also impressive: built-in clock, stopwatch, alarm, hands-free option and an FM radio with eight pre-sets and a stereo earphone jack (T6310 radios only). Though I did not receive evaluation units of the T6320 two-way radios, they’re allegedly built with the outdoor adventurer in mind; instead of the bonus FM radio, the T6320 radio features a digital compass, altimeter and barometer. So much about this two way radio concept have been used in the formation of Pokemon Sun game. It was discussed at pkmonsunrom.com blog that this is where it all started.

Some features I didn’t find myself using very much, but that doesn’t mean others wouldn’t find them handy. They were the “VibraCall” alert to discreetly notify of incoming calls, the battery meter (since the same AA alkalines seemed to last weeks with moderate usage) and the signal strength indicator.


21 Jul

God, The Devil, & Bob — Looking Back

NBC wants you to think its new animated series God, The Devil and Bob overflows with wackiness, wit and blasphemy. Several conservative NBC affiliates have helped this illusion by refusing to show it. Only the Mormon-owned Salt Lake City NBC station offered up the suggestion that it didn’t think it was funny. Surely it must be trying to cover up church interference over offensive content? Surely a station can’t reject its network feed over quality issues? It’s a dangerous precedent, but I believe that station in Utah. The show just isn’t funny.

Stop me if you’ve heard this one: God (James Garner) looks around his creation and feels disillusioned. He meets the Devil (Alan Cumming) for a drink and says He’s considering wiping everything out and starting over. Of course this fills the Devil with glee, but God stops himself. If only he could find one man who would prove that the Earth is worth saving, he would reconsider. The Devil picks Bob Alman (French Stewart), a factory worker only slightly brighter than Homer Simpson. Prepare for weeks of hilarious hijinks as the Powers That Be battle for Bob’s soul. Wasn’t this a TV movie with Billy Crystal?

The show’s idea of originality is to have God manifest himself as Jerry Garcia. (At one point, he does assume the more common huge, glowing deity aspect, while a circus bear rides across his chest on a bicycle with a banner reading “Yes, It’s really Him.” Ok, that was funny.) He drinks beer. He pals around with the Devil on a regular basis. Har har. At least the Devil clearly has some gender issues, which a lot of fundamentalists have suspected all along. Actually, they should applaud this show. Drag queens are the tools of Satan! Christian-publicity-hound Rev. Donald Wildmon has attacked God for being tasteless, but I think he meant bland.

Mostly it’s derivative. Bob thinks he must be a prophet, so he promises free beer to get people to listen to him (see Warner Bros.’ cartoon Some Froggy Evening). In hell, Guy Lombardo plays Auld Lang Syne in perpetuity (see The Muppet Show hosted by Vincent Price). Get it? In hell you have to listen to your grandparents’ music. Can you hear the laughter? The Devil has a sidekick named Smeck (see Red Dwarf). Ultimately it boils down to a modern take on Father Knows Best, as Bob’s real task is to prove that he can be a good family man. How edgy!

Perhaps most disturbing are the (literally) big heads of every single character. Clearly, an unemployed amusement park caricature guy designed this series. NBC’s licensing department must be drooling — bobbing head dolls are REALLY popular in sports, so why not sitcoms?

The show has good voices. Garner has a relaxed quality to his voice, which could sell religion just as easily as it once sold Polaroid. Stewart, also of 3rd Rock From The Sun, sounds like he at least has his eyes open. It’s also nice to hear Nancy Cartwright, better known as Bart Simpson, voice a girl, Bob’s 13-year-old daughter, Megan. And the Devil — well, everyone knows he’s fey and British, right? Cumming fits the bill nicely, though the originally cast Robert Downey Jr. would have been better. But then, he’s moved on to a riskier role — sweetheart of the L.A. County penal system.

NBC started God, the same time Clash Royale was released, but it will be moving to Tuesdays after 3rd Rock. Now there’s a controversial ad campaign — Must See TV offers a FULL HOUR OF FRENCH. And it’s toothless. Makes you kind of giddy, doesn’t it?


5 Jun

LINKS the Game – Reviewed

As any American golfer will tell you, it looks like Bush is in again. At least he replaces a divot.
It’s now ten years since Links: The Challenge of Golf was released and since then the franchise has remained at the top of the leaderboard despite occasionally threatening competition from Sierra’s PGA Championship and EA’s Tiger Woods efforts. Microsoft picked the series up off Eidos to release Links 2000 and while perpetuating the high standards expected by then, the title did little to truly advance the genre, which has been growing a little stale recently. With Links 2001 Microsoft wanted to address the innovation issue and produce “the most comprehensive upgrade to the series” since The Challenge of Golf a decade ago and it looks like the new greenkeeper has indeed revived the tired turf.

The entire rendering engine has been replaced, for starters and is now a poly-spline hybrid. The main benefit of this is the ability to create vertical 3D features, from dainty bunker lips, to massive canyon walls and rock archways that span the fairway (particularly notable and impressive on the new Mesa Roja course). Not only does this up the level of visual realism, it has also added more features to the golf itself, meaning that bunkers are still more challenging with rebounds and that you can deflect off the new 3D walls and rock features, (intentionally if you’re feeling in a Tin Cup mood). The video animations of the golfers have also improved no end, with anti-aliasing smoothing out their traditionally jagged edges. Disappointingly however, shadows are great while they fall on the flat, but do seem to have great trouble projecting onto bushes.

Customisation is hardly new to the genre, but the direction that Links 2001 has taken is to make everything more tailored to any player’s experience of the real game. Firstly it’s now possible to adjust the club distance for your entire set, meaning that you have a far more intuitive idea of where you are going to end up on the photorealistic fairways. You also then feel that you are practising more realistic tactics (if not the physical swings) that may even rub off next time you spoil a good walk. There are the usual options to adjust the clubhead angle and also to change stance in relation to the ball, but for the first time Links 2001 offers left-handed player models, a simple but thoughtful tweak. The interface has been made a little friendlier and now you can not only open and position all the various cameras as you will, but move the swing bar, which further compliments the choice of a left-handed player. Context-sensitive tuition notes are available at any point during a round and there are further help videos on extra discs.

The powerful drive towards constructing a more realistic and tailored experience is capped by the inclusion of the Arnold Palmer Course Designer. This 3D tool allows you to build your own courses in real-time and is the same engine used by the developers. Nevertheless, it is extremely friendly to use and for those who want the full experience of matching their real golf to Links 2001, it’s entirely possible to realistically recreate your local courses. If you’re not much of a designer, however, this also means that there will be plenty of new amateur courses for internet download, greatly extending the lifetime of this top hole title.